Labyrinth at Scale
2021
Worked alongside Angela Moreno-Long to produce a speculative architectural installation using photogrammetry methods. We explored the various materialities afforded by the repeated cycling between the physical and digital, using several incarnations of the model as a means of translating between these two realms.
Through early iterations between physical and digital modelling the mesh became a generative tool for manipulation of trap movements. Photogrammetry scans of a mouse trap were translated in physical model with fabric to trace the movement of a trap arm snapping closed. The use of fabric in physical model was then translated back into digital form as a mesh. We used a surface drape command, mimicking physical textile qualities, to generate a mesh that was used as a crochet and weave pattern to rematerialize the mesh into physical form using the logics of the original textile.
The final iteration of this interplay between physical and digital mesh as trap used the grid pattern of pins from our physical model as the underpinning for a simulation of a mesh trap folding shut around the pins. The final digital model resulting from our interplay is conceived as a pavilion that is constantly in flux as mesh repels
and transforms in response to the pins.